
The project officially ended on a Friday, but I spent the following weekend connecting each village by road. The build portion lasted 6 class periods. They built using primarily stone and oak, to simulate English oak that we learned about. I placed chests full of building supplies that they could use and shared other items by request. In order to limit their movements outside the village and to create a more "realistic" village, we began play in MinecraftEdu mode. Individually, they entered the map and began construction. One by one each class period began by writing about their resource or citizen to better focus their build requirements. They had to meet and plan out the location of each home, field, merchant, orchard, and town commons on butcher paper before creating anything in Minecraft. I placed a couple of roads on their map and a schematic of a churchyard near the center of the otherwise empty village. They each thought that they had their own map, but I had them actually building within a short distance from each other. Each class period developed their village independently from the others. I wanted their voices to be heard through their writing, their Minecraft build, and their narrated tour. Create a screencast tour of their accomplishment and embed the link in a MinecraftEdu infoblock placed near their design.


Using evidence students uncovered in class and on their own, create a Google slideshow detailing the role that person or resource played in Medieval society.

Let each student independently work in Minecraft to create a village building or resource while collaborative designing and developing a historically accurate village. For my villages project I had three main goals in mind: 1.
